MEDIA PEMBELAJARAN GAME QUIZ EDUKASI DI ERA DIGITAL UNTUK MENINGKATKAN PRESTASI SISWA

Authors

  • Rubi Awalia Sekolah Tinggi Ilmu Tarbiyah (STIT) Syarif Abdurrahman Singkawang
  • Ali Mustofa

DOI:

https://doi.org/10.54437/iljjislamiclearningjournal.v2i4.1787

Keywords:

digital era, learning media, educational game, quizizz application

Abstract

In today's digital era, the development of information technology, especially in Indonesia, is increasingly advanced, with this education must also be able to compete with these developments with innovations from educators, in order to compete with the development of learning media in various countries that have advanced their education systems. This research is literature, with the method of collecting data documentation and analysis using content analysis. The results of the study state that quizizz as one of the game-based learning media has a good impact on students. Learning becomes fun and not boring because students feel like they are playing a game, sharpening students' competitive spirit because quizizz shows directly the score that students get each time they answer a question, increasing focus in learning, being more enthusiastic, and stimulating students to understand questions better than textbook-based questions.

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Published

2024-09-13 — Updated on 2024-09-13

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How to Cite

Awalia, R., & Mustofa, A. . (2024). MEDIA PEMBELAJARAN GAME QUIZ EDUKASI DI ERA DIGITAL UNTUK MENINGKATKAN PRESTASI SISWA. ILJ: Islamic Learning Journal, 2(4), 839-848. https://doi.org/10.54437/iljjislamiclearningjournal.v2i4.1787